🦆Grade 2 Computer: Duck Race Subtraction

Our Grade 2 students had a blast playing Duck Race Subtraction on Arcademics! 🧠➖🦆

In this exciting online game, students raced ducks across the water — but to win, they had to solve subtraction problems quickly and correctly! The faster they answered, the faster their duck swam!


🎯 What We Learned:

  • Practicing subtraction facts in a fun and fast-paced way
  • Building confidence with numbers
  • Learning to think quickly and stay focused

🏁 Why We Love It:

Duck Race Subtraction helps students sharpen their math skills while having fun. It’s a great way to combine learning and play — and everyone enjoyed cheering each other on!

Stay tuned for more fun learning adventures in Grade 2!

T.Kenny James Goodbourn

Grade 6 Computer: Lazada Shopping Challenge

Our Grade 6 students took recently on a fun and practical challenge that combined math, technology, and real-world skills—the Lazada Shopping Task!

Students were shown a list of 10 different items for a limited time and had to:

  1. Quickly note down the list before it disappeared from the screen.
  2. Search for each item on Lazada and find the best possible prices.
  3. Calculate their total spend and aim for the lowest net total.

The list included a wide range of items, from football shirts and Labubu dolls to instant noodles, the latest iPhone, and smart TVs.

💡 This activity helped students practice:

  • Note-taking and memory skills
  • Online research and comparison shopping
  • Basic budgeting and arithmetic

The student with the lowest total spend was crowned the winner—showing great attention to detail and smart shopping strategies!

📸 Check out our Grade 6 students in action—focused, calculating, and shopping like pros!

-T.Kenny James Goodbourn

🎮 Grade 4: Minecraft Education, “Good Game”

This week in Computer class, our Grade 4 students took part in a unique learning experience through Minecraft Education with the interactive world called GOOD GAME.

This game-based lesson focused on responsible online behavior and digital citizenship, teaching students how to:

  • Balance responsibilities by completing real-life chores before earning computer time
  • Recognize and respond to negative online behaviors such as:
    • Griefing (destroying others’ work)
    • Spamming (flooding chats or actions)
    • Cheating (using unfair advantages)

Through engaging gameplay and thoughtful scenarios, students learned how to stay safebe respectful, and make smart choices when gaming online. The activity encouraged reflection on how to deal with difficult players and how to maintain a positive gaming environment.

It was a fun and eye-opening way to build awareness about the challenges and responsibilities of being a good digital citizen, both in and out of the game!

📸Take a look at our students exploring, learning, and leveling up their online behavior!

-T. Kenny James Goodbourn

Grade 3 Computer: Infographics

Today, our fantastic Grade 3 students had a great time creating colorful infographics about the history of Bangkok Christian College (BCC)!

Using PowerPoint, they designed eye-catching visuals filled with fun facts and key milestones in the 173-year history of BCC.

The lesson focused on teaching them about infographics while also guiding them on how to add different shaped and colored text boxes to their slides.

The boys worked together in the computer lab, showcasing their creativity and teamwork, while learning about our school’s heritage. They even searched the web for appropriate images of the school to enhance their slides.

Great job, Grade 3! Keep shining bright!

-T. Kenny James Goodbourn

Grade 2 Computer: Autodraw & Online Shopping

Our Grade 2 students have been diving into the world of Online Shopping as part of their computer studies! To make learning fun and creative, they used Autodraw, a web-based drawing tool, to design items they would like to sell in their very own online stores.

Our Grade 2 students have been diving into the world of Online Shopping as part of their computer studies! To make learning fun and creative, they used Autodraw, a web-based drawing tool, to design items they would like to sell in their very own online stores.

From colorful animals to delicious treats, each student imagined the products, set prices, and brought their ideas to life through digital art. This activity helped them understand the basics of e-commerce while practicing digital drawing and pricing skills.

We’re so proud of their creativity and enthusiasm—future entrepreneurs in the making!

Stay tuned for more exciting tech adventures from our young learners! ?✨

T.Kenny James Goodbourn