🎮 Grade 4: Minecraft Education, “Good Game”

This week in Computer class, our Grade 4 students took part in a unique learning experience through Minecraft Education with the interactive world called GOOD GAME.

This game-based lesson focused on responsible online behavior and digital citizenship, teaching students how to:

  • Balance responsibilities by completing real-life chores before earning computer time
  • Recognize and respond to negative online behaviors such as:
    • Griefing (destroying others’ work)
    • Spamming (flooding chats or actions)
    • Cheating (using unfair advantages)

Through engaging gameplay and thoughtful scenarios, students learned how to stay safebe respectful, and make smart choices when gaming online. The activity encouraged reflection on how to deal with difficult players and how to maintain a positive gaming environment.

It was a fun and eye-opening way to build awareness about the challenges and responsibilities of being a good digital citizen, both in and out of the game!

📸Take a look at our students exploring, learning, and leveling up their online behavior!

-T. Kenny James Goodbourn

Grade 3 Computer: Infographics

Today, our fantastic Grade 3 students had a great time creating colorful infographics about the history of Bangkok Christian College (BCC)!

Using PowerPoint, they designed eye-catching visuals filled with fun facts and key milestones in the 173-year history of BCC.

The lesson focused on teaching them about infographics while also guiding them on how to add different shaped and colored text boxes to their slides.

The boys worked together in the computer lab, showcasing their creativity and teamwork, while learning about our school’s heritage. They even searched the web for appropriate images of the school to enhance their slides.

Great job, Grade 3! Keep shining bright!

-T. Kenny James Goodbourn

Grade 2 Computer: Autodraw & Online Shopping

Our Grade 2 students have been diving into the world of Online Shopping as part of their computer studies! To make learning fun and creative, they used Autodraw, a web-based drawing tool, to design items they would like to sell in their very own online stores.

Our Grade 2 students have been diving into the world of Online Shopping as part of their computer studies! To make learning fun and creative, they used Autodraw, a web-based drawing tool, to design items they would like to sell in their very own online stores.

From colorful animals to delicious treats, each student imagined the products, set prices, and brought their ideas to life through digital art. This activity helped them understand the basics of e-commerce while practicing digital drawing and pricing skills.

We’re so proud of their creativity and enthusiasm—future entrepreneurs in the making!

Stay tuned for more exciting tech adventures from our young learners! ?✨

T.Kenny James Goodbourn